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Speed Cubing Glossary

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Algorithm - A series of moves. Used to achieve a desired change in the positioning of the individual pieces of the cube.

Center Piece - The pieces in the center of each face. The center pieces are all connected on the inside of the cube and do not change positions like the rest of the individual cubes.

Corner - A single corner piece of the cube. An individual three sided piece of the cube.

Corners first - Methods that complete the cube corners first and then edges instead of the traditional layer by layer methods.

Cross - To form a cross from a center and four edges on one side of the cube. The first step of the Fridrich Method and similar methods is to form the cross.

Cross on bottom - Keeping the cross on the bottom of the cube while completing the first two layers.

Cross on left - Keeping the cross on the left side of the cube while completing the first two layers.

Cross on top - Keeping the cross on the top of the cube while completing the first two layers.

Edge - A single non-corner piece of the cube. An individual two sided piece of the cube.

F2L - First 2 Layers. The first two layers you complete while solving the cube

Face - A single side of the cube as seen when you look directly at it.

Finger Shortcut - Same as a finger trick. See Finger Trick.

Finger Trick - Manipulating the cube quickly by using your fingers in a trigger motion and or any other quickly executed movement.

Inverse - Performing an algorithm exactly backwards to achieve the exact opposite of its normal effect.

LL - Last Layer. The last layer you complete while solving the cube.

Looking ahead - Looking for the next move or algorithm you will perform while performing a move or algorithm.

Lube - The act of applying lubrication to the inside of your cube or in between the pieces. Silicone lubricant is recommended.

Luck - Getting to skip a step of your solution.

Lucky Time - Skipping a step of your solution while timing yourself. Time should be discounted if time is for a record or official average.

Move - Turning one side of the cube.

Orient - Changing the direction that two or more pieces face on the cube.

Orientation - The direction that a piece or pieces of the cube are facing.

Piece - An edge or a corner.

Permutation - The order of multiple pieces on the cube.

Permute - To change the order of two or more pieces.

Record - Your fastest documented completion of a randomized cube not including lucky cases.

Resticker - Replacing worn out sticker on your cube. Vinyl tape or equivalent recommended.

Reflection - Performing an algorithm so that it achieves the same effect on the side opposite of its normal effect on the same face.

Speed Solving - Solving the cube with completion time being the objective.

Standard Method - The method of solving that is included in the package when you buy the cube.