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Understanding the MP5 Navy
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Introduction Close
Range Medium
Range Long
Range Facts
Here
is a little info about the MP5 Navy that I found on firingsquad.gamers.com:
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Unloaded |
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| Accuracy The next image shows how movement affects the accuracy of the MP5 Navy. As you can see jumping negative effects on your accuracy, and ducking improves it slightly. |
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Burst
Sizes
Each number represents how many bullets were fired before letting go of the trigger. Unless you are at a close range you shouldn't fire more than 8 to 10 bullets before releasing the trigger to regain control. |
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Medium
Range Spread
The targets on the bottom show the range I fired the shots from. As you can see, unloading at a range that compares to the one pictured is not a good idea. |
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| Pull
to the Throat An effective MP5 Navy tactic is to aim for the head and the slowly pull downward to the throat (or neck) after 5 bullets or so. This just might be the easiest headshot in cs (unless you have read the AK guide). |
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3
Shot Bursts |
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MP5 Navy
Distance? |
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| Strafing Strafing with the MP5 Navy wasn't bad at a medium range, but at a longer range I had to pull downwards to control the recoil and I still missed one target. In both images I held down the trigger without releasing. |
Medium
Range![]() Longer Range ![]() |
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